sexta-feira, 16 de setembro de 2011

Patch 1.0.0.65 (4687) acumulativo

Patch Acumulativo 1.0.0.65 (Acumulativa todas juntas)



Para Instalar o patch execute, abrirá a tela para extrair, aponte a pasta principal do jogo (mesma pasta contem o arquivo hl2.exe), para fazer isso aperte o botão "browse", agora só extrair apertando botão "OK".


ATENÇÃO ESSA VERSÃO POR ENQUANTO NÃO TEM O COMANDO NAME DO CONSOLE, USE O ATALHO QUE É CRIADO NA AREA DE TABALHO PARA COLOCAR SEU NICK E TAG DE CLAN. ESCOLHA O BLOCO DE NOTAS E EDITE O ARQUIVO, NA PARTE DE BAIXO PlayerName E ClanTag USE SOMENTE LETRAS E NUMEROS PARA ESCREVER! SALVE O ARQUIVO! FECHE E ABRA O JOGO!!


OBS: SE VC TIVER WINDOWS 7 PODE SER QUE NÃO DEIXA SALVAR O ARQUIVO! VÁ LÁ NA PASTA DO JOGO CLIQUE COM BOTÃO DIREITO NO ARQUIVO REV.INI, EM PROPRIEDADES E DE PERMISSÃO DE GRAVAÇÃO PARA USUARIOS! (propriedades, segurança, editar, seleciona Usuarios, permissões controle total, OK,OK)

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Nota
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Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)


Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames

Fixed startmovie failing for the raw, tga, jpg, and wav options
Fixed some HUD messages not displaying properly on widescreen resolutions
Updated the localization files for all games
Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
Fixed hatless headgear not removing the player's hat
Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
Fixed a rare server crash related to assists
Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
Purchased items are no longer announced in the chat text
Reduced the amount of server console output when client commands are out of sync
Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
Removed replay_port ConVar (and the need for replay to open a port)
Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
Updated Pl_Upward
Fixed ending the game mid-round when mp_timelimit has been reached
Fixed several exploit areas
Updated Pl_Goldrush
Stage 1 : Fixed overlapping train track models
Stage 1 : Fixed terrain seam by red spawn exit
Stage 1 : Fixed red spawn room door going through ceiling
Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
Stage 3 : Added clip brush to top of main gate entrance
Stage 3 : Extended red's respawn room brushes to enclose entire interior
Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route

Updated Items
Added the Killer Exclusive
Added the Mask of the Shaman to the droplist and made it craftable
Added the El Jefe to the droplist and made it craftable
Added two new styles for the Large Luchadore
Fixed the Industrial Festivizer sometimes turning white
Updated the shading on the Crusader's Crossbow
Updated the Magnificent Mongolian texture and made it paintable
Updated the Carouser's Capotain with an improved appearance
Updated the Whiskered Gentlemen with an improved appearance
Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
Updated the Stickybomb Jumper

Now uses a unique texture and projectile
No longer causes the wielder to take increased damage from other sources


Updates to Counter-Strike:
Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Cumulative weapon updates
All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
All weapons are now more accurate while crouching
Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
All rifles are less accurate while running
Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
Fixed fast suppressor switch exploit
Decreased range of shotguns, while slightly increasing damage
Slightly increased damage of m249
Sniper rifles now zoom faster
AWP fire animation changed to match 1.5 second cycle time
Fixed burst fire prediction of FAMAS
Fixed animation issue with elite dry fire
Fixed timing of sounds on Glock burst fire
Weapon spread patterns are no longer square
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
Increased run speed for Galil and FAMAS
Increased FAMAS accuracy and reduced spread for burst mode
Increased accuracy of silenced USP
Increased accuracy of zoomed sg552
Cycle time for dual elites increased to .12 second
Fixed firing of "stale" burst mode bullets on glock and famas
Fixed reload animation issue with shotguns under high latency
Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held

Other bug fixes

Re-enabled the ability for max grenades to be set from server convars
Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
Scoreboard is now more robust with user modified layout changes
Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.
Defuser, bomb, and VIP icons are now colored by team color convar.
Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
Updated player max speed cap so that it no longer limits players to 240 movement speed
Allow player max speed to be changed by mods
Killing friendly players no longer increments the player stat for kills with enemy weapons
Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set
Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon
Fixed crash related to planting C4
Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating.
Updated the multiplayer options UI so that it offers more options for configuring the crosshair.
When dynamic crosshair is disabled, the crosshair is now completely static.
Fixed a couple of issues with the view offset when dead was fighting with the observer code.
Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
Fixed an exploit where users could disable flashbang audio effects using alias commands.
Marked the "mat_diffuse" convar as a cheat to protect against exploits.
Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.

27 comentários:

  1. oh patch funciono normal carrego os servers so que quando clico pra entra no server da steam não validada por que ?

    ResponderExcluir
  2. Biel o Patch é Non Steam so funciona em server crackeado, quer jogar em Steam só comprar o jogo.

    ResponderExcluir
  3. Esse patch funciona pro Orange Box do Setti?

    ResponderExcluir
  4. alguém upa no MegaUpload? mediafire é uma piada, 10kb/s chega ser vergonhoso...

    ResponderExcluir
  5. Sabe explica pq nesse patch fica dando erro de h2l direto?

    ResponderExcluir
  6. mesmo erro aqui tbm man!!salva nois awe !! flw mann

    ResponderExcluir
  7. Aew.. esse é pra fixar o erro do newer version ?

    ResponderExcluir
  8. Po galera alguem me ajuda... instalei o patch.. ta entrando so que quando eu vou entrar fala que "Nao estou no modo seguro. Tem que reiniciar antes de se conectar."

    Que erro é esse?!

    ResponderExcluir
  9. E quando eu rodo o cs pelo atalho gerado pelo patch... fica dando hl2.exe parou de funcionar alguem RESPONDE POR FAVOR AE !!!

    ResponderExcluir
  10. tô com esse erro tbm Alguem dá um help, nao posso ficar essse fds sem jogar noa

    ResponderExcluir
  11. oh meu ta com os mesmos problemas HHEELLLPPP

    ResponderExcluir
  12. Este comentário foi removido pelo autor.

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  13. Aee funcionou no orange box o setti tbm o/ vlw ae

    ResponderExcluir
  14. So o Setti da funcionando com o Patch 40 QUERO JOGAR NO BR GAMES POR FAVOR ME AJUDEM !
    Erro : hl2.exe parou de funcionar(quando rodo pelo atalho do patch)

    Erro: "Voce esta no modo nao seguro. Tem de reiniciar para conectar em servidores seguros."

    ME AJUDEM URGENTE POR FAVOR (Caxassa do TECHPOINT.)

    ResponderExcluir
  15. voces com problema de hl2 pau so apagar e reinstalar o jogo, e aplicar o patch, pra quem ta com erro de modo seguro é so usar o atalho criado CSSource 1.0.0.65

    ResponderExcluir
  16. tem muita gente "esperta aplicando patch com jogo aberto" kkkkk

    ResponderExcluir
  17. erro na instalação:
    "Não foi possível criar bin\FileSystem_Steam.dll"
    na instalação da outros erros do mesmo tipo e qdo termina de instalar que vou abrir o jogo:
    Unable to load .bin\steam\steam.dll. please edit or comment out SteamDll value in rev.ini.

    ResponderExcluir
  18. sempre joguei nos otros patchs sem erros. vo reinstalar o jogo por completo para ver se funfa

    ResponderExcluir
  19. esse erro é de quem ta com arquivos provavelmente abertos, fecha o jogo. reinicia o pc e tenta, se continuar desinstala o jogo e reinstala so aplicar o patch e bom jogo

    ResponderExcluir
  20. pq td ves que for entra no server aparese verison conncte

    ResponderExcluir
  21. Ta tdo certo a n ser pela conexão u.u
    n eh minha net...
    eh os servidores q taum tdo doido n sei pq!!!

    ResponderExcluir
  22. nao tem nada de doido, ta tudo normal os servidores. tua net ta bixada mano

    ResponderExcluir
  23. como atualizar meu counter-Strike soucer para com esta bosta da atualizazao

    ResponderExcluir
  24. HElPE VC ESTAR EM MOMO NAO-SEGURO....

    OQ FAÇO?

    loool

    ResponderExcluir
  25. mano oque eu faço naum tem link pra download cadeeeeee alguem me fala aew pf

    ResponderExcluir